4X DVD-ROM Drive (for retail disc version).128 MB DirectX 9 Compatible Video Card w/Pixel Shader 2.0 Support (AMD Radeon 9600 / Nvidia GeForce 6600 or Better).512 MB RAM (1 GB for Windows 7 / Vista).Intel Pentium 4 1.8GHz Processor or Equivalent.Windows 10 / 8.1 / 7 / Vista SP2 / XP SP3.1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)įor Sins of a Solar Empire: Trinity, the requirements are:. ![]() Intel Core i5 / i7 Processor or Equivalent.* Nvidia GeForce users must have driver version 296.10 or later.Broadband Internet Connection for Multiplayer.256 MB DirectX 9.0c Compatible Video Card w/Pixel Shader 3.0 Support (AMD Radeon X1650 / Nvidia* 6800 or Better).3 GHz Intel Pentium 4 Processor or Equivalent.The Iron Engine is quite flexible and is able to take advantage of both newer and older hardware.įor Sins of a Solar Empire: Rebellion, the requirements are: Not at all it’s a simple game to learn but can take a long time to truly “master.” Both the manual and the in-game Tutorials will help new players pick up the basics.Ī. Is Sins of a Solar Empire hard to play?Ī. Rebellion will certainly contain enough new content and features that it could be a sequel, but we’re calling it an expansion. While the Iron Engine is extremely flexible, there’s certain technologies and features we feel would be required to make a true sequel to Sins of a Solar Empire. Why make an expansion? Why not a sequel?Ī. Trinity is the currently available bundle pack of the original Sins of a Solar Empire and includes the Entrenchment and Diplomacy micro-expansions. It will contain all of the previous content and much more. ![]() Q: What’s the difference between Rebellion, Trinity, Diplomacy and Entrenchment?Ī: Sins of a Solar Empire: Rebellion is the upcoming standalone expansion to the franchise. ![]() It focuses on letting players build a strategy instead of how fast they can click on things. Q: What kind of game is Sins of a Solar Empire?Ī: It is a real-time strategy game that is designed to combine the depth of a turn-based game with the speed of real-time.
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