With good casting speed and highly invested synergies (quite applicable as Bone Spear and Bone Spirits also benefit from them), the skill can last well until Hell. If given enough synergy and skill points, this skill can be used as effective crowd-control, due to the temporary stopping effect when the teeth hit, wide coverage and range. Though each hit may not do much, there are lots of them, and the number of missiles increases with skill level.įew Teeth, if any, will hit from a long range, and only a single projectile per cast can strike the same enemy (so it cannot be used to inflict more damage at point blank), but Teeth can be a very effective PvP skill if used wisely, since it's almost certain to hit the target at high levels. It is powerful in the initial stages of the game but quickly loses effectiveness. The closer the shot is aimed to the player the wider the spread of the teeth. It follows the progression of our Necromancer Leveling Guide and our General Leveling Strategies to reach Level 75. It is one of the few skills in game that uses Magic Damage type. Ideal Standard Variant Bonespear teeth Corpseexplosion boneprison This build guide assumes you have a Character at Level 75 before transitioning to it. It fires a number of projectiles (the amount depends on skill level) that travel a moderate distance before dissipating. Teeth is the first direct-damage ranged attack a Necromancer can obtain. ![]() Usage īone Spear: +8% Magic damage per level Bone Spirit: +8% Magic damage per levelīone Wall: +15% Magic damage per level Bone Spear: +15% Magic damage per level Bone Prison: +15% Magic damage per level Bone Spirit: +15% Magic damage per level ![]() Contents 1 Description 1.1 Stats 2 Skills 2.1 Summoning Skills 2.2 Poison & Bone Spells 2.3 Curses 3 Items 3.1 Character Items 3.2 Mercenary Items 3. He is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he protects his chosen. The Hybridmancer is a Necromancer build that combines the spells of the Bonemancer with the potential of the Summonmancer to outnumber his enemies. In the balance of all things, it is thought that Trang'Oul is the fulcrum point. The Necromancers believe that Trang'Oul is the beast on whose back the world lies. One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trang, or Teeth of the Dragon Trang'Oul.
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